Back to the subject, MLAA technique employed by Catalyst driver is handy because it works as a post processing filter, the driver removes the jaggies after the graphics engine sends the entire frame to the video and before sending the image to the monitor, in a totally transparent way to the game. The performance hit varies a lot depending on the game and the results are very good most of time, the only drawback is some small text that gets blurried too much, making it difficult to read. Another downside is the compatibility: as the current implementation relies on DirectCompute 11, it works only on DirectX 11 capable hardware, in other words, no support for HD 4000 series and previous cards.
Here's an example of MLAA working on Star Craft 2

animated image credits
As you can see on animation above, the jaggies are gone with MLAA applied, making the world moar beautiful \o/
I don't play SC2, but I'm using MLAA on NFS Hot Pursuit and love the results, but I feel a bit sad as Criterion could implement anti-aliasing on the game engine itself.
So, are you enjoying MLAA on your Radeon graphics card? What do you think about it?
5 comments:
Well no, it's not so good a 1360x768 to clean the screen from jaggies, and MSAA it's more effective in my opinion. In some ps3 games like god of war 3 works much better, i really hopes that ati can optimize it in the future. But supersampling nobody touch it, i love him so much! :P
Hi luke76! On some games you just can't force MSAA, not even with RadeonPro compatibility profiles, in those cases MLAA come to the rescue! When MSAA is supported I stick with it too, 4x or 8x is enough for me :)
thank you
nice post. thanks.
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